We think that the attacker should be able to trigger a “domination” mode within the room, in which both parties battle for it in a somewhat balanced way. The defender already has spoiled his “big” benefit by letting the room go down in the first place. We think that after you’ve successfully attacked a room and taken it down, there should follow an interesting battle which is only slightly in favor of the defender. You can never capture rooms from your bigger opponent since you won’t be able to break his morale, he has much more resources and therefore will be able to continue this boring resources trade much longer. Please consider this from an underdog perspective. If you keep on taking down the room for long enough, or completely wipe a player and his alliance & friends in the surroundings, you might get him to quit the game or respawn somewhere else. The only way to really capture rooms from your enemy is by braking morale. In the current state this mechanism is never going to work and therefore makes the PvP aspect so much less interesting. The defending party has to get the room back under his control ONCE in 7 days, or prevent your creep with claim parts to get to the room ONCE in 7 days (to start safemode). Screeps game upgrade#This means we have to structurally use creeps to attack the controller, and as soon as the defensive party comes in with his attacking forces to upgrade room, you have 1.000 ticks to get this room back into your possession or else he can upgrade OR safemode the room. What are the measures we have for this? We can block the controller by performing the attackController with a creep that has claim (thus limiting the range to 10 rooms distance). To make sure the enemy room will downgrade with even one level you have to prevent your opponent from putting a single unit of energy in the controller for 150.000 ticks, which is around 7 days in real life with current tick speed. The room has been cleared and the controller starts downgrading. Furthermore the defender has the option to enter safe mode which already saves 1 room for around 20 hours.Įven if you disagree with defending while AFK being easier than attacking while being online, please proceed to read the problem statement. He only needs to boost his ATTACK parts while the attacker needs to boost ATTACK/DISMANTLE, TOUGH and MOVE. If both the attacking and defending party would have decent code, the defender is strongly in favor because his creeps will be in ramparts. Screeps game Offline#A lot of players will emphasize that attacking is easy since you’re online, while the defensive party tends to be offline during the attack. A great euphoric feeling enters your body since the attack that you’ve planned for so long finally takes shape and you start crushing the enemy structures within the room.Īt this point you’ve put a lot of effort into taking down the room. Screeps game code#The other rooms eventually fall to your attack code and you’ve breached the enemy defensive zone. Of course you’ve anticipated on this, planned your attack in advance and started attacking multiple rooms at the same time. Don’t get me wrong, I’m totally in favor of this mechanism and think it’s a great feature within the game. OMG do I have a critical error in my code right now…? Nope, it’s the safe mode that was triggered. You’re seeing the hits decreasing to a very low number and all of a sudden your creeps stop attacking. Screeps game manual#Imagine your offensive scripts in combination with manual interactions (since you’re the attacking party) are stronger than the enemy defensive code and break down the rampart/walls brick by brick. Although we’re pretty sure it would have made the battle more interesting for both parties. We’re not saying we should have been able to win a war against them or that the changes we propose would have had effect on the outcome of it. Please note that the income of Thunderkittens is about 5 times higher than ours. We enjoyed the PVP aspect of this game while being the underdog very much, however it showed us some imbalances (at least in our eyes) that should be discussed. Last week, Heggico, Genovese and me (TNG Alliance) attacked SteeleR (Thunderkittens) and managed to take down 9 of his RCL8 rooms. TL:DR Downgrade mechanism doesn’t work for PvP, domination mode is proposed which can be triggered by attacker after he initially takes down the room. Sorry for this very long post, I hope some of you will completely read it but here’s a summary:
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